a5c7b9f00b Lara Croft continues her late father&#39;s research, trekking across Siberia in search of the answers her father couldn&#39;t find, facing off against an ancient and ruthless shadow organisation. Follows Lara Croftshe continues her late father&#39;s research into myths of immortality. Lara, now more experienced and confident than she was in the previous game, treks across the Siberian tundra in search of the answers her father could never find. Lara also faces off against Trinity, an ancient and ruthless shadow organization that is hell-bent on finding the source of immortality, killing anyone who gets in their way. Lara races to find this source before Trinity can, and prove to the world that her father was chasing more than a myth. I am writing this review due to some of the other reviews being in what is my opinion too &quot;enthusiastic&quot;. Having just completed &#39;Rise of the Tomb Raider&#39; I feel very much underwhelmed.<br/><br/>The first thing I need to point out is that this game is not &#39;open world&#39; in the format which I have become accustomed too. It is very much in the format of the typical Tomb Raider linear environment after environment. Suchcastle environment first, followed by city environment then forest environment. All of which are closed worlds in themselves. None of the individual worlds themselves are particularly large and you can run around most of them in a couple of minutes. The difference in this Tomb Raider to earlier ones is that you can run around the individual worlds in a none linear manner. That is you can complete the side missions before you have to tackle the main storyline. It must be noted that I have only played through the game once (I have no intention of playing it through again). At times I found the gameplay very frustrating. That is that I could see on the map where I had to go to play the storyline mission but due to running around attempting to collect items (to level up) I could not get there easily. This became so frustrating at times that I had to turn the game off.<br/><br/>The story of the game also became tediousonce I had worked out the gameplay it was basically irrelevant. That is collect stuff/complete tasks so you can level up enough to complete the main storyline task at the end of the level/environment. Also what happened to the unrealistic overly sexy Lara? One of the novelties of the Tomb Raider games is that you&#39;re playing a overly sexy chic! I would recommend this game if you are a hard core fan of the Tomb Raider series but if you are more a fan of open world large sandbox games prepare to be disappointed. I loved the Tomb Raider reboot. It was a lot more accessible and a lot less frustrating than the original series. I was dazzled by the size and scope of the island, the fast paced cinematic &quot;escape&quot; sequences, the simple yet captivating shooting mechanics and the boldness of delving so frankly into supernatural territory. Rise of the Tomb Raider just came out a few weeks ago here and I nabbed itsoonI was able. It delivered everything I expected it would, a decent story with Lara&#39;s first encounter with Trinity and the race to find the &quot;Divine source&quot;, an object that grants those that gaze upon it immortality before it falls into Trinity&#39;s fanatical hands. The combat remains fun, fast paced and somewhat easier with less need to take cover and instead allowing the run and gun approach. The traversal is more detailed this time around, with Lara having more tools at her disposal which unlocks areas previously inaccessible to her, like the Rebreather, Broadhead climbing arrows, and the ability to throw her pickaxea grapple hook. The crafting system has been overhauled, with Lara being able to craft bigger ammo and resource storage poucheswellinnumerous upgrades for each variant of pistol, shotgun, machine gun and bow. Most of these upgrades requires special animal hides, which Lara can acquire by finding hidden caches or through good old fashioned hunting. Bears and feral felines make an appearance this timepotential hunts for rare skins, but they won&#39;t go down without one hell of a fight… Lara can craft special ammunition on the go and accept side quests from allies who reward her with otherwise unobtainable rewards like new gear or attire. The tombs this time are more numerous and a lot more complicated to solve, at least the first time around. Completing them rewards Lara with unique skills like faster climbing, triple arrow shots and the ability to mine for rare metals required for the best weapon upgrades. There are also crypts in which Lara may find weapon parts and coin caches she can dig up to trade for weapon attachments and unique weapons. Unlike the previous game, it is highly unlikely that you will be able to acquire every skill and upgrade before the end, unless of course you enjoy grinding the same groups of enemies for hours, and so skill and upgrade choices need to be selected more thoughtfully and resources spared for the weapons you enjoy using most. The areas Lara visits are notnumerousthe previous game, but they are unquestionably larger, some maps may take hours and hours to complete while the transition areas usually take about an hour. Not every NPC is hostile towards Lara and there is one particular area that is home to a village filled with friendlies who Lara must help defend against Trinity. Some of these NPC&#39;s are quest givers, adding an RPG feel to the game. But there are unfortunately some hiccups that I need to mention (for X360). Traversal is somewhat clumsy, Lara might miss that ledge you are trying to grab, backtracking is a pain and sometimes impossible without using a campfire, and might even prove to be game-breaking if you press forward where you&#39;re not supposed to. I encountered such a glitch in Path of the Deathless where the game bugged out after I tried to fall through another previously traversed pitfall which I obviously wasn&#39;t meant to, and the game broke at this point where I got stuck, every time I tried moving past the last campfire I used the autosave would take me right back to the moment I fell in between the ice, with no way of continuing. This forced me to start from scratch all over again. The other technical problem I have heard about is during the final ascent you are forced to shake off someone who is trying to drag you to your death, then the game prompts you to shoot him repeatedly until he falls. When this happens, and you have no ammo, the game once again breaksthe autosave prevents you from going back and without ammo, you can&#39;t continue either. I have also found that some achievements don&#39;t unlock even when you have completed the requirements, especially the Compulsive achievement. One last thing I noticed is that the high diving challenge is extremely glitchy. So all in all… RotTR improves on the original by adding larger maps and more traversal methods, but ultimately lacks the polish of the original. Enjoy, but try to back up your saves…
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370 weeks ago